it’s like torture to untie myself from the computer, or from a good book, or from a new recipe. sometimes i get settled into my chair and focused on other worlds or new ideas for writing or a photography technique i’m dying to try, and before long the hours have passed and i’ve missed a moment.
game-playing pulls out my competitive side in the best of ways, makes us all giggle, and keeps us close together fighting for or against one another in head-sharpening ways. in the “classroom” (as if we really use one of those for our myriad learning methods), it brings an element of fun that removes the drudgery i might have found as a kid, in the memory work that actually makes the rest of learning so much deeper.
when nat, the game’s creator, offered to send us his new game State Master, to try out as a possible asset to our learning repertoire, or anyone learning about America, we jumped at the chance. this week, “population rank” has become part of Little’s vocabulary, and a-girl and e. have been battling to see who can learn the state nicknames fastest. to be honest, when it first arrived, a “game” about state facts didn’t sound like a rousing family night activity. that reminds me: remember, self, don’t put your bias on your kiddos when it comes to thinking learning activities might not constitute FUN.
are you interested in trying a new game? order it and other games at hs games. (and this would be fun in a traditional classroom as well.) want to support a game designer in getting his new game out? you can click here for his kickstarter campaign.
in order to review this game, our family received a complementary copy from its creator. all opinions are unbiased and based on our user experience.